![]() The same equivalent to the currency in Diablo Immortal. Genshin Impact has 4 or 5 star hero characters, and 3 to 5 star weapons you can gamble for in its gacha system. It costs 160 Eternal Orbs for one Legendary Crest. There are also Rare Crests, which free to players get somewhat often, but those are capped at 2 star gems. ![]() This is like having Wrestlemania, but the main event is two local jobbers in Stone Cold and Undertaker costumes.To get the basics set up, Diablo Immortal’s main draw are Legendary Crests, which when put into a Rift, that Rift will then spit out one legendary gem rated 1-5 stars. I'm just saying it's a massive fuck-up on Blizzard's market team's part to not predict that any of this would come up, or bother to think of any responses in advance.Īlso, it goes without saying that this shouldn't have been the centrepiece of Blizzcon. I'm not saying the game shouldn't exist, or that these points are necessarily bad, mind you. Blizzard doesn't care enough to make it themselves.That company has a long history and high level of familiarity on getting lots of easy money from the phone gaming market.That company has already made the same game seven times, so it's quick and cheap to just do that again, but call it Diablo this time.The main reasons they'd farm this out to an external company, rather than making it themselves, would be: Let's be honest, it's going to be (or, prior to the backlash, was intended to be more) predatory.īlizzard has an amazing selection of artists, programmers, and designers, and all the resources of a combined Activision/Blizzard and their magnificent profits at their fingertips.
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